Clash Royale Season 73 work-in-progress balance changes revealed – All nerf, buffs, reworks, and more | Esports News


Clash Royale Season 73 work-in-progress balance changes revealed – All nerf, buffs, reworks, and more (Image via Supercell)

The Clash Royale Season 73 work-in-progress balance changes are here, and Supercell isn’t holding back. With some long-overdue nerfs and surprising buffs, the meta is bound to shift drastically this July. Whether you’re a competitive player or just grinding for ladder, these changes will affect how you build your decks. In this article, we will walk you through a full breakdown of the Clash Royale Season 73 work-in-progress balance changes including all the buffs, nerfs, and reworks coming to the game.

Clash Royale Season 73 work-in-progress balance changes

All Proposed Nerfs: Cards Getting Weaker in Clash Royale Season 73

Supercell has targeted several cards that were considered overperformers in the current meta. From reduced freeze times to heavy damage reductions, here are the cards getting toned down:

Card Change Adjustment
Freeze Freeze Duration 1.20s ➜ 1.10s (-8%)
Log Damage 289 ➜ 263 (-9%)
Goblin Gang (Decoy Goblin) Decoy Goblin Damage 120 ➜ 89 (-26%)
Witch (Heal per Skeleton) Heal per Skeleton 64 ➜ 56 (-13%)
Firecracker (Girl Damage) Girl Damage 133 ➜ 125 (-6%)
Monk Damage Reduction 80% ➜ 70% (-13%)
Monk HP 2150 ➜ 2214 (+3%) — Minor buff offset by nerf

All Proposed Buffs: Cards Getting Stronger in Clash Royale Season 73

¡NUEVOS CAMBIOS DE BALANCE SEASON 73! ⚠️ – noticias clash royale temporada 73

Some underused cards are finally getting the love they need. These buffs could shake up how you build around defense and utility units:

Card Change Adjustment
Giant Skeleton Death Damage 266 ➜ 276 (+4%)
Ice Spirit HP 1198 ➜ 1344 (+12%)
Mini P.E.K.K.A. HP 1361 ➜ 1433 (+5%)
Firecracker (Boy Damage) Boy Damage 133 ➜ 204 (+53%)

All Proposed Reworks: Gameplay Mechanics Overhauled in Clash Royale Season 73

A couple of cards have received full-on reworks, which means their mechanics, not just their stats, are being modified. Expect new strategies to emerge around these two:

Valkyrie Rework

– Ability Count: 1 ➜ 2 (100% increase)– Recharge HP Trigger: Removed (was 50%)– Ability Cooldown: 0 ➜ 5 secondsThe Valkyrie’s second ability charge gives her more utility, but the new cooldown balances that out. Removing the HP condition makes her more predictable and strategic.

Monk Rework

Stat Before After
HP 2150 2214 (+3%)
Damage Reduction 80% 70% (-13%)

The Monk’s ability to tank is being reeled in slightly, giving more room for counterplay.

Summary of All Work-in-progress Changes in Clash Royale Season 73

To give you a complete overview at a glance, here’s a categorized summary:

Nerfed Cards in Season 73

– Freeze: Duration reduced– Log: Damage reduced– Goblin Gang (Decoy): Decoy Goblin damage slashed– Witch: Less healing from Skeletons– Firecracker (Girl): Damage reduced– Monk: Reduced damage immunity

Buffed Cards in Season 73

– Giant Skeleton: Stronger death bomb– Ice Spirit: Tankier– Mini P.E.K.K.A.: More durable– Firecracker: Now deals much more damage

Reworked Cards in Season 73

– Valkyrie: 2 charges, no HP trigger, longer cooldown– Monk: Damage reduction adjusted, slight HP boost

What This Means for the Clash Royale Meta

– Defensive plays will become riskier with Freeze and Log losing power.– Goblin Gang bait decks may see a drop in usage due to the decoy nerf.– Firecracker could become more viable, especially with the buff to the boy variant.– Valkyrie’s rework adds flexibility but requires better timing.– Monk might now be less oppressive in stalemate situations.Also read: Top 7 Clash Royale decks for the 4 Card Showdown eventSeason 73 is shaping up to be one of the most impactful updates in recent memory. Whether you’re climbing the ladder or perfecting your tournament deck, it’s time to adapt—because the battlefield just changed.





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